Overall a fun if a bit broken combo that I enjoyed playing. It also didn't take that long to play each shuffle. I was able to outpace any damage after a few turns. But in most cases, the deck got there after 10-20 shuffles. The way the deck turned out with additional effects from the grafts, it didn't need as much additional help as I expected, and the deck did get bloated after a while after a few improvise duds. This graft was especially nice, as it can create card draw and targetted composure for 0 cost cards, such asĪny 0 cost "create an argument", creating Vanish, Heated. (Graft) Parlous Concept: When you shuffle your deck, improvise a card. (Graft) Whenever you draw a card, gain 1 composure (Graft) Whenever you gamble, gain 1 composure Add more effects and card draw, and you have a strong cycle deck. So net result is 0 cost, discard/play 2 cards, draw 2 cards, gain 1 dominance. Momentum - (argument) When you discard a card, draw a cardīottom Snail - discard this card: Draw 1 card and gain 1 dominance (unplayable) I wasn't sure which cosmic graft to pick, but I ended up picking Parlous Concept, which turned out to be great for the deck.īut what happened was an extreme cycle deck, which let me almost one-shot enemies. It ended up being a hostility deck, with a few "on _" argument generators. So then I took other pieces that worked with discarding. So I took several copies of Snag, which lets me discard a card. The mutator for not discarding your hand was set, so I figured Discard was important. This is another deck I happened upon in negotiation daily challenge. 25MARWhat is 7 Day Total Body Workout Challenge 05MARKard s BM breaks clothing stereotypes for Balenciaga s campaign 06MARPrasidh Krishna ruled out.
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